As many of you know, I was working on a secret video game project a couple months ago that I couldn't say anything about. Thankfully, Scott Cawthon just released the game today so I can break my silence. Everyone, download and play "Freddy Fazbear's Pizzeria Simulator" right now! It's free and features art by yours truly. ^_^
I think I'm starting to get the hang of all the work-arounds I have to do with Maya on a Mac, so that's good. Still kinda wish I had a Windows or Linux machine though.
Time for a walk cycle!
My biggest challenge has been Maya's stark refusal to believe me when I tell it I'm using a three button mouse. I go into preferences, tell it "I have a three button mouse" and it says "no". I've looked online for a cheat sheet that tells me the keyboard buttons to press to simulate the mouse clicks but all I get are people yelling at other people to buy three button mice and/ or throw out their Macs. -_-0
The time has finally come for me to tackle the beast that is Maya animation! Here are some early exercises. I know, they're nothing special but a gal's gotta start somewhere, right?
* Please excuse the field guides, etc. using Maya on a Mac has been tricky, turning the field guides on was my work around to get these to render out.
The old bouncing ball...
This guy was pretty fun to animate!
Just got done doing a Reddit AMA about my work on Five Nights at Freddy's: Sister Location. It was a lot of fun, had some great questions! A big thanks to Invaderzz and Magicatcraft for inviting me. If you're curious you can check it our here: https://www.reddit.com/r/fivenightsatfreddys/
I'm very excited to be officially starting my Fellowship with the RAC at CIC@CET tomorrow. I was one of six artists selected by the Regional Arts Commission of St. Louis (RAC) to participate in a special nine month co-working opportunity at the Center for Emerging Technologies (CET).
The goal of the fellowship is to provide artists with access to a community of inventive people at the epicenter of entrepreneurship. We'll be forming a cohort that seeks to leverage the intersection of art, science, technology and innovation.
I'm really looking forward to meeting the other artists and seeing how I can use my creative skills to collaborate with the entrepreneurs and innovators in new and exciting ways!
The Art-In, an annual tradition in the Florissant Valley Art Department, treated students to a productive, inspiring and fun evening of art. Highlights included an amazing Shibori dying workshop taught by our Featured Artist, Lydia Crespo of Argaman and Defiance, who came in from Chicago to join us. The wildly popular Aromatherapy Workshop taught by our Contemporary Art Gallery Director, Deb Jenkins. A fast-paced and fun series of Art Games lead by me, Neko Pilarcik-Tellez. A studio lighting set-up for photography, courtesy of Doug Gaubatz and Christine Giancola-Youngberg. Last but certainly not least, the annual six-hour long Marathon Figure Drawing session lead by Bob Langnas. In addition to all that, students enjoyed all night access to labs and studio spaces, a movie/ video game room, and lots and lots of food!
It was my pleasure to take the lead in coordinating this year's events, but I could not have done it without the talent and dedication of all the faculty and staff who volunteered their time before, during and after the event to make it all happen. A special thank you to Julia Jenner, our Assistant Department Chair, for her help in marking this happen. It's always inspiring to see what our little department can do when we all pull together. Truly, one of the best nights of the year!
Event photos courtesy of Janice Nesser-Chu, Dean of Liberal Arts at STLCC Florissant Valley
HEC-TV's Scope did a very nice piece on the gallery exhibition. Big thanks to Paul Langdon for producing the piece and Alexis Nugent for setting it up!
I've been helping our Gallery Director, Deb Jenkins, with promoting our latest gallery exhibition: Black Girl Culture by Scheherazade Tillet. I worked with our new Marketing and Communications person, Alexis Nugent, to get the word out and secure some media coverage for the event. Also made flyers, of course.
Scheherazade was kind enough to fly directly in from L.A. and spend two days with our students doing workshops. The first one was "Art and Social Change" which involved a really interesting presentation by Scheherazade followed by the students collaborating on the creation of art focused on social change. The second was a portraiture workshop in Erica Popp and Giada's class. The events culminated with the gallery reception and artist talk Thursday night.
A very cool event! The exhibition will continue through April 7th so if you're in St. Louis it's definitely worth checking out!
Black Girl Culture Art Exhibit
Feb. 27 – April 7
Contemporary Gallery (IR-111)
About the Exhibit:
Black Girl Culture is a pioneering photographic exhibition that gives black teens a safe place to tell their stories. The exhibition is the brainchild of photographer and youth organizer Scheherazade Tillet, who founded a nonprofit that uses art to inspire young women and protect girls from violence in her Chicago community.
Those who know me know that I tend to like to make my Birthday by doing tons and tons of work, usually Flo Valley related. Well, this year I got a two-in-one Birthday treat: taking my students to the Global Game Jam at UMSL! My students split up across a couple teams and I joined my friends, Caitlin Moriarty and Jen Patton on another team. We spent the weekend attempting to build a working video game prototype.
Spending the whole weekend hanging out and doing something creative was a lot of fun, it's been waaaay too long since I've done something like that. We didn't get it finished but I did get a chance to do character designs and animation for a nice little trailer to the game. Big thanks to Caitlin for writing the script and Jan for PM-ing, background art, and editing the trailer.
Game play mock-up. Basically, it's a simple avoidance game where you jump from one Cosmic Wave to another trying to avoid the Space Jellies. If they hit you they glom on to the ship slowing it down until, eventually it gets completely stuck.