Illustration
Freddy Fazbear's Pizzeria Simulator (Video Game)
|
Client: Scottgames
Website: scottgames.com Software used: Adobe Illustrator & Photoshop Notes: A few of the 40+ retro advertising-style illustrations I created for use in the intro and endings of "Freddy Fazbear's Pizzeria Simulator" (A.K.A. FNAF 6). Scott was looking for a more serious style for the illustrations depicting the Company's Spokesman and more a cartoony and light-hearted style illustrations for the ones depicting the Franchisee (the Player). I did a lot of research on advertising illustrations of the 50's and 60's and ultimately ended up developing the two styles seen within the game. |
Stab A Panda (Card Game)
|
Client: Gozer Games
Website: gozergames.com Software used: Toon Boom Harmony Role and Responsibilities: - Create 30+ game card illustrations which depicted gross/ embarrassing/ painful choices in a way that was funny and appropriate for people aged 13 and up. - Concept, design and animate social marketing ads for use on Facebook. - Design and illustrate print-ready art for game box. - Hire and manage additional illustrators providing creative direction and acting as the sole interface between the client and the illustrators. - Ensure that all 100+ illustrations and requested revisions for the game were completed within six weeks. Notes: I was very excited when I heard that my long-time friend and client, Matt Duhan of Gozer Games, had a new game in the works. I was even more excited when he hired me on to act as lead illustrator. As this game is currently in the production phase I don't have final cards or a box mock-up to show just yet, but I did get permission to share these images. If you'd like to see what I did for the ad, check out the Animation section of my portfolio. If you'd like to get the latest news and updates about the game, check them out on Facebook. |
Vlad & Clara (Character Designs)
|
Client: Scottgames
Website: scottgames.com Software used: Adobe Photoshop & Toon Boom Harmony Notes: Character designs and mouth charts for the main characters in "The Immortal and the Restless", an animated soap opera which appears between nights in "Five Nights at Freddy's: Sister Location". With only about two and a half weeks to deliver the completed animation, there was only one day allotted for character design. There are some other earlier concept sketches which I will not shown here because they weren't presented to the client. |
Fright Knight (Character Designs)
|
Client: Self
Software Used: Toon Boom Harmony Notes: Sprite sheets from my 2018 Global Game Jam game, "Fright Knight". In the game you play Mistress Antagotha, a video game end boss seeking revenge against the "hero" who killed her. You haunt Brett Bravery throughout his castle and try to scare him to death by messing with his stuff. Don't get too far away from him though or you'll fade back to the Netherworld. For fun, I also put together an intro for the game: https://youtu.be/34QPbb7sSW0 |
Vampire Werewolf Fairies (Card Game)
|
Client: Gozer Games
Website: gozergames.com Software used: Photoshop Notes: Based off of the success of "Zombie Ninja Pirates", Gozer Games brought me back for their sequel game. Much like "Zombie Ninja Pirates", I only had a one or two word prompt to work from. It was a lot of fun trying to think up clever ways to depict each concept while making sure to keep the tone light and funny. This game posed an added challenge in that Gozer Games had brought on four celebrity contributors to illustrate the character cards for "Vampire", "Werewolf", "Fairy", and "Witch" so each of those cards was in a distinctly different art style. They wanted me to find a way to unify the styles making the game look cohesive. I decided the solution would be to translate the character designs into the same style as the previous game and keep those characters at the focus of each card illustration. |
Zombie Ninja Pirates (Card Game)
|
Client: Gozer Games
Website: gozergames.com Software used: Photoshop Notes: I was hired by Gozer Games to illustrate the 50 Action and Object cards for their game. For most cards, all I had was a title like "Constant Moaning" or "Internal Conflict", it was up to me to find an entertaining way to convey that idea in a single image. Gozer Game's motto is "Games should be fun and funny" so more potentially violent subjects like "Walk the Plank" or "Bite" had to be handled carefully. |
Anime and Philosophy (Book)
|
Client: Open Court Publishing
Software Used: Photoshop Notes: Interior illustrations done as chapter breaks for the book, "Anime and Philosophy: Wide-Eyed Wonder". These were drawn traditionally in pen and ink with Photoshop used to add some effects. |
Darling Derstoyer: Lulu Cthulhu (Web Comic)
|
Client: Personal Project
Software: Pen and ink + Photoshop Notes: A few pages (not in any particular order) from a web comic I used to do. I really like the characters and the story, I've just been too busy with paid projects and teaching to keep up a decent publication schedule. I'm working on finishing the whole story and then I'll start releasing pages again. |
Traditional Illustrations
|
Client: Personal Project
Medium: Charcoal, Graphite Notes: A couple of my traditional illustrations that I really like. Even though these are pretty old I wanted to show them. I'm hoping to get back to doing this kind of work soon. |